Friday, 26 February 2021

Night of the Walking Dead in Averoigne Part 11

Continuing my adaptation of the AD&D 2nd Edition Ravenloft module RQ1 Night of the Walking Dead to Clark Ashton Smith’s Averoigne, Robert E. Howard’s Cormac Fitzgeoffrey stories, and the mid-14th Century Petite Camargue region of France. Part One can be found here. Note that this post is system and version agnostic. I am fleshing out NPCs useful for all version of all RPGs.

In this post I shall examine in greater detail the NPCs Mordu & Brucian and look for opportunities to flesh them out more. There is a “riddle, wrapped in a mystery, inside an enigma” in this adventure for the PCs to figure out. If they succeed, they will have a much easier time defeating the “monster.” In order to “peel back the layers of the onion,” they must cleverly interrogate the NPCs, oftentimes repeatedly going back to the key NPCs once the PCs have new information. The riddle, mystery, and enigma are of course Marcel, Jean, and La Mère de Crapauds. The key NPCs are Brucian, Gremin, and Mordu (and possibly others). Another way to look at the NPCs are the primary group consists of Marcel, Jean, and the Mother; the secondary group consists of Brucian, Gremin, and Mordu while all of the other named NPCs are in the tertiary group. When I conduct a deeper examination of the tertiary NPCs, some may get promoted to secondary depending on how the story emerges.

“MORDU” [SHMU’EL or HARELEY?]

I put the NPC name Mordu in quotation marks because I am changing the name. At the moment I am torn between Samuel (Shmu’el) des Garennes and Harley de Warenne. As I noted in Part VI of this series, I want to replace Mordu with either Harley Warren from Lovecraft’s short story The Statement of Randolph Carter or with Lovecraft’s friend Samuel Loveman whom Warren is based on. Mordu and Warren are both occultists. Loveman was not an occultist per se, but he did posesses a library of rare first edition antique books. For our purposes, the real question is whether the replacement for Mordu should be an Anglo-Norman (Harley de Warenne) or a Sephardic Jew from Toledo (Samuel des Garennes). Although it should be noted that “Garennes” is also Northern French name so Garennes does not exactly work for Shmu’el. The advantage of going with Samuel is that it gives me a chance to toss in a reference to both the alleged black magick taught in Toledo as well as the pogroms against the Jews. Whereas using Harley is a direct reference to Lovecraft’s character who also appeared in The Silver Key and Through the Gates of the Silver Key. At this point I am leaning more towards a Norman French (Normandean?) alchemist who found refuge in Crapuad Village and is seen as an eccentric conspiracy theorist rather than Sephardic Jew who studied the Kaballah. The memory of Kalkstein from the Witcher is still quite strong, and while he is an Ashkenazi rather than Sephardic Jew, I would rather keep the reference to a Lovecraft character than suggest elements of the Witcher.

One challenge I have with the character is, ‘how to present him as a viable suspect in the disappearances and murders?’ While Louise will admit that Harley is one of her best customers, it becomes readily apparent that Harley is harmless.

I think that in order to make him a proper “red herring,” I should play up a Dr. Henry Jekyll (pronounced Jee-kul) angle. In other words, a character who oozes Law and Good. A gentle and kind soul who performs all manner of alchemical experiments in his search for “scientific” cures but also provides much needed medical care for the villagers.

So despite being a Northener, Harley was trained in medicine at the Montpelhièr School of Médecine. He is literate in Greek and Latin and is a devotee of Hippocrates, Galen, and Averroes — although he is quick to point out that the late Etienne Tempier, Bishop of Paris condemned 219 theses of Averroes’s philosphy but not his medical knowledge.

The village should think very well of Dr. Harley and view him as above reproach rather than as the town eccentric. — Again, because his primary role in this story is to be a viable suspect. Otherwise, the presence of blood liquorice will directly point to Jean as the killer–at–large.

While Dr. Harley appears as above reproach, there must be at least three clues that hint if not outright suggest a motive for murder. What could they be?

First off, his bachelorhood can be suspect. Perhaps Dr. Harley is romantically and/or sexually frustrated. Would he not be the most elgible bachelor in the village?

Is his big secret that he is actually homosexual? But that he is in denial of his homosexuality? But if that were so, I should think he would be more likely to murder young men who arouse such forbidden feelings in him rather than young women. — Or at least that is what the PCs may come to believe since it is actually Jean doing the murdering.

But coming back to the idea of the local “crank,” eccentric, or “conspiracy-theorist;” I think he can still be a well-respected medicus and alchemist that has views and beliefs that the Players will dismiss out–of–hand, exempli gratia Humorism, the idea that the body is controlled by four humors, being black bile, yellow bile, phlegm, and blood which in turn lead to four different temperments. And also the “benefits” of bloodletting.

But there remains two design issues to overcome — the first is to determine what other clues besides the blood liquorice suggest that Dr. Harley is the killer? And the second is whether or not he is part of the Toad Mother cult and if not, what is his knowledge of it, position on it, and how others view his knowledge (or lack thereof) of it?

With regards to the Toad Mother cult, it is tempting to depict Dr. Harley as a devoted Christian who is slowly coming to the horrified realisation of an ancient pagan practice similar to Sgt. Neil Howie in the film The Wicker Man. But I have a difficult time believing that a given village would tolerate a non-comformist for very long. Either he would have to join the cult or be killed out of fear of reporting the villagers to the Inquisition. After all, the Albigensian Crusade (Crosada dels albigeses) happened right here in the province of Lengadòc (or Provença) less then a century ago.

Lengadòc or Provença? On a parenthetical note, the area around Le Petit Ròze historically has fluctuated between the Viscounty of Nimes (later Lengadòc) and the Comté de Provença. It appears that by 1348, the Viscounty of Nimes has become Lengadòc and enfeoffed to the French Crown but the entirety of the Camarga region is part of the Comté de Provença. The current soverign of Provença is Joanna I Queen of Naples. However — and this is very important — my admittedly limited research is quite contradictory with regards to who actually controls our area of interest in 1348. I imagine that the locals gave up a long time ago trying to keep track of who’s who at that level. They know that Crapaud Manoir is enfeoffed to Aigas Mòrtas and that is that. It is most likely irrelevant to even Sieur Jean that Aigas Mòrtas belongs to the French Crown but that Crapaud Manoir iteself is surrounded by land claimed by the Queen of Naples.

Getting back to Dr. Harley… if he is part of the cult, then he would not speak of it to the PCs. In fact, if pressed he would probably do his best to misdirect the PCs. It is very important to remember that the PCs are strangers, foreigners, outlanders, and outsiders. While the villagers will soon come to trust the PCs in terms of dealing with the mysterious deaths, they will worry that the PCs will inform the Inquistion and The Church. It is only after (or if) the PCs strike a deal with the Toad Mother, can anyone in the village truly trust them.

Harley de Warenne need not be an active supporter of the cult. Like most of the villagers, he sees it as a practical relationship. The Toad Mother is a very real and present force in the village. Her force can be for good or for evil. Her power is greater than theirs and if angered could wipe them all out before any succor from ecclesiastical or civil authorities (who would most likely burn them at the stake even if they did “help”). Privately he could still be a Christian who fears for his immortal soul at supporting her. But if that were true, why does he stay?

Why does anyone stay? On another parenthetical note, why do any of the non-natives (Brucian, Gremin, Harley, & al.) who are obstensibly Christian or Jewish, remain in the village subject to the authority of the Toad Mother cult? Surely the reason must be the threat of death! Anyone who discovers the truth of the Cult must either join or die. That is of course as harsh as it can possibly get, but such harshness is justified (in the cultist’s minds) because their very survival depends on staying “off the radar” of both the Inquisition and The Church. And since the Toad Mother is a very real and active force, it is not going to just be the cultists that threaten violence, it will also be the Mother herself. I can easily imagine someone trying to sneak out in the dead of night, only to become entangled by the vegetation and then surrounded by a multitude of carnivorous frogs croaking in anticipation of a feast.

Now that we know why Dr. Harley de Warenne stays, perhaps he may drop some hints of his imprisonment. In fact, this gives us the opportunity for all of the non-natives to drop some hints of their imprisonment or conversion.

But getting back to De Warenne as a murder suspect, what else besides the sanguine liquorice would point to him? Perhaps somebody in the village suspects him of being disloyal to the Cult and wants to deflect attention from Jean? Could Harley get framed for the murders? I think that later on in this series, it is worth combing through the adventure to find opportunities to plant such seeds.

Does Dr. Harley have a familiar? If he did, it would no doubt be a frog keeping a watchful eye on him. I can imagine a creepy scene where Harley glances nervously at the frog whenever the conversation steers into dangerous territory.

I already covered his game statistics in Part VI, so let us have a look at how he views the other inhabitants of Crapaud Manoir (and perhaps how they view him as well):

Harley’s Views on other NPCs

I think it is very important to cross-reference all the major NPC interactions. This helps the both the designer and the Game Master to “bring the characters to life.

Frère Brucian: Harley is aghast at what he perceives as a gross hypocrisy of Brucian. A Scottish Blackfriar preacher who has come to this village and rather than rescuing it from pagan bondage, only strengthens it. Aside from that, he respects Brucian’s intellect and education but does his best to minimise his interractions with the preacher.

Deruno le Nain: Harley has a good relationship with the dwarf (not dwarven) merchant Deruno as he depends on him for many of his provisions, especially glassware. Harley and Deruno share a fear of retaliation if they dare speak a word against the cult or about the cult to anyone. Deruno is especially careful since he travels to nearby markets to purchase his wares and is undoubtedly watched. Perhaps Deruno is always accompanied by a frog…!

Fiora: Harley has very little to say about the widow Fiora due to their lack of interraction.

Serjeaunt Gremin: Harley gets nervous and anxious when Gremin’s name is mentioned. Gremin is the village’s enforcer and will undoubtedly come for him when the Cult no longer needs him.

Jean, Sieur de Crapaud Manoir: Harley believes that Jean has wed the Toad Mother in actuality and not just ceremonially. De Warenne also believes that Jean is the eldest son of the Toad Mother. He also believes that the bond between Jean and his twin brother Marcel is supernatural and extends beyond death. Which is precisely why Jean has sank into a black malaise.

Jordi le Forgeron & Nadine: Harley believes that Jordi’s mother was very controlling in an unhealthy way when Jordi was a child. Furthermore that Jordi experienced a traumatic event which has left him very quiet but De Warenne is not sure what that trauma was. Once the PCs tell Harley of Jordi’s reaction to Luc, Harley will get quite excited and press for details.

Katha the Barmaid: Harley finds Katha to be quite tiresome. Undoubtedly the PCs will figure out that De Warenne would rather do all the talking and none of the listening much like Katha but more in a stereotypically lonely old man way.

Louise la Boulangère: Louise is an extraordinary confectionary! Harley is an admitted sanguine liquorice addict. He contends that Louise has a good heart and a gentle soul. That she puts her affections for the villagers into each of her creations.

Luc: Dr. Harley regards Luc as a sensitive soul who became posessed by a demon when he witnessed Luc’s grisly death. After all, whenever anyone suffers a terrible shock, their psychic defences are worn down and thus become open to posession. Despite Brucian’s unwillingness to exorcise the demon from Luc, Dr. Harley believes that he can use medicine and alchemy to cure Luc of the posession if but given a chance. It will of course, take considerable time and money, but it will no doubt be successful.

Marcel: Marcel was a wastrel and a rake. He had always been cruel and petty with a unhealthy fixation on black magick. It was only a matter of time before he got in over his head and got himself killed.

Marcus le Charpentier: Marcus is a staunch and upstanding freeman of the village, a pillar of the community and serves as an acolyte to Frère Brucian as needed.

Pierrot le Sacrestain: Pierrot epitomises the maxim “ignorance is bliss.” He lives in his own world and denies everything that threatens it.

Tomas Levi le Tailleur: Tomas is very accomodating and does not wish to “rock the boat.” In spite of speaking lovingly of the Marselha fashions, he has never gone there (or anywhere for that matter), at least since Harley arrived. Like most men, Tomas is good in his heart but cowardly in his actions.

FRÈRE BRUCIAN

Portrait of a Dominican Friar by Peter Paul Rubens

As I mentioned in Part IX, Brucian is a Dominican preaching Blackfriar originally from Scotland. He compromised his faith in order to protect the village from the wrath of the Mother. Brucian is wracked by guilt but does his best to hide it as well as hide the cult of the heleionoma from the PCs. He is good friends with Serjeant Gremin as they are both foreigners as well as social equals. I can easily imagine them playing chess with each other in their spare time, especially the during rainy days of winter. His standoffish attitude towards the PCs is due to the fact this parish is Christian in name only. The memory of the Crosada dels Albigeses is still strong here even if it is a century old. Brucian is however, a man of very good intentions hence his alignment/intent is Neutral/Good. He is able to traverse the wetlands to tend to Luc precisely because he has the blessings of La Mère des Crapauds.

In game terms, he is most certainly not a cleric! Remember that clerics have been repurposed as unarmoured & disarmed saints and that saints are a rare occurence. For purposes of NWN, I shall make him a Commoner but if I were using Green Ronin’s Medieval Player’s Manual by David Chart (of Ars Magica fame), I would make him a Canonist. However, for our purposes the difference between a 3e Commoner and a MPM Canonist are largely irrelevant as the latter deals primarily with political influence.

As for level, what level does Brucian need to be? For our purposes, he could be first level! In this adventure, Brucian is a source of information and motivation. He is not a combatant and there is no option of him joining the PCs in combat.

Rant: I really like the idea of 0-level NPCs as explained by Gygax in the AD&D DMG. The overwhelming vast majority of the NPCs in the world are not adventurers and do not need levels. The D&D 3rd Edition equivalent are 1st level Commoners. However, there have been many adventures written where the temple priests are always mid- to high-level adventuring clerics! And these are AD&D modules (T1 Hommlet) and Dragon Magazine adventures! My philosphy for a very, very long time has been to design areas and adventures to first be as mundane and historical as possible and only then to introduce the phantastic — in that way, the weird and magical has a greater impact due to the contrast. In a similar fashion, PCs should be able to wade through crowds of 0-level soldiers by the time they reach 4th level. So I try hard to limit the levels and/or hit dice of NPCs and monsters where I can. As an example, take the Wolf Man. A werewolf who was killed by a single silver bullet shot by a 0-level human. Does the Wolf Man need more than a single hit die?!? The fact that he could only be harmed by silver makes him almost unkillable! Oh sure, we could say that the 0-level human got lucky and scored a critical hit as well a rolling a 6 on the d6 for damage which makes a total of 12 points of damage. So the Wolf Man is a 3 hit dice werewolf? Or can we have him be just 1 hit die? What is wrong with letting the PCs take out a werewolf with a single silver-tipped arrow? After all, that is exactly what happened in the film.

Brucian’s Views on other NPCs

Mother of Toads: Brucian is quite conflicted about her. On the one hand, he is appreciative of her protecting the village (prior to Marcel’s death) and ensuring its fertility but on the other, she is a marsh nymph — a child of a fallen angel. To worhip her is to commit idolatry and heresy! But to scorn her is to invite death! And so Brucian does his best to preach the Gospel of Our Lord while acknowledging the Mother of Toads as the soverign mother of the village and its enirons. It is a very difficult line for him to walk and puts him under constant duress.

With regards to the PCs, he will not speak of her in any way until after they have met with her. Just like everyone else in the village, Brucian is afraid that the PCs will eventually alert the Inquisition even if unintentionally yet sees them as possibly helping with the latest menace.

Jean Crapaud: Prior to Marcel’s death, Brucian fond Jean to be a rather ordinary gentleman. Other than his uncanny empathy shared with his twin Marcel, Jean had not been particularly noteworthy in his virtues nor his sins. However, now Brucian is very concerned. After Marcel’s death, Jean no longer attends mass nor confesses his sins. Brucian is also concerned that Jean is neglecting his wife and mother, Our Lady of Toads although on this he is less certain. The nymph is a very lonely creature with a seemingly insatiable lust and always moans whenever Brucian visits her. The fact of the matter is, Jean avoids all contact with Brucian whatsoever. Brucian has tried writing to Jean, but nothing seems to get Jean to reply.

With regards to the PCs, initially all Brucian will say is that Jean is very busy. As the PCs prove their worth, he will share more of his concerns but cautiously and slowly.

Marcel Crapaud: Brucian never liked Marcel and judged him a wicked man. Marcel refused to attend mass or confess his sins of which there were undoubtedly many. That Marcel died as a direct result of his disobedience to Our Lord is no surprise. That his death has brought and continues to bring terror to the village is downright frightening. Surely Marcel did something to anger Our Lord so that now the village is paying the price… or that the Adversary is using Marcel to wreck havok upon the village.

But deep down, Frère Brucian fears that Our Lord has abandoned us because of our idolatry and heresy. That Marcel as a slave to the Adversary is free to wreck his vengeance and that the Mother is unable to do anything. And he blames himself for this. He who has been afraid to stand up to the Mere, afraid of martyrdom. He has been judged and found wanting. That he was sent here to rescue the idolaters from damnation and failed. Now it is time to reap what the village has sowed. Crapaud Village is now doomed like Sodom & Gomorrah.

Luc Crapaud: Prior to the incident, Luc has been a mild-mannered sheep, a gentle soul, a naïf who followed his brother around like a puppy dog. Jean was usually too busy for Luc but Marcel took advantage of him. Luc has always posessed a weak personality and always granted the last person who spoke to him too much influence. The only times Luc attended mass and made his confessions was when Brucian reminded him. Far too often, Marcel would take Luc away while on his way to church.

It would seem that Luc was the favourite of the Mother’s three living sons. He never left her hut of his own accord. It was always one of the brothers or Brucian himself who had to pull him away. In hindsight, Brucian thinks that they should have left Luc with her. He would never have been scared witless and the Mother would not be lonely.

Brucian freely gives his opinion on Luc except for the references to the Mother until after they have her support. Brucian genuinely fears for Luc’s soul and sees him as a lost sheep.

Interestingly, Brucian does not believe that Luc is posessed by a demon like Dr. Harley does. Why is that? Brucian must have some experience with lost souls. He might believe that Luc is being chased by demons or something similar to account for Luc’s attention being directed inward rather than outward like everyone else. In other words, that Luc’s spirit is in a fight which demands most of his attention or that his soul is untethered from the body or at least the tether has become extraordinarily long. In any event, Brucian prays for Luc during each mass.

The Bascolm Family: Jerald and Henrietta are faithful members of the congregation as are their children, Jerald junior and Lillin. It is a shame that despite their best efforts, we get so few travelers anymore. The guest rooms of the hospitale remain empty most of the time. In days past, pilgrims on their way to the Holy Land would stop here for the night and marvel at the dishes of sanguine rice.

Katha: Be careful with Katha for she is the village gossip. While it is easy to get her to speak, it is hard to get her to stop. And what she says is not always the truth. Katha is more concerned with a good story and shall not let the facts get in the way.

The Fairies [Vistani]:  The are the children of fallen angels, condemned to walk the earth until the Day of Judgment. As such, many but not all of what they say are lies. Take everything they say with a grain of salt.

Louise la Boulangère: “Louise is a devout and pious soul who takes great pleasure in the joy her baked goods give us. Although sometimes I wish she were not so generous” jokes the good friar as he examines his girth.

Marcus le Charpentier: Marcus is committed and devout. Brucian depends heavily upon him in assisting the services. He also does fine woodwork. Our Lady has rewarded Marcus and his wife with a bounty of healthy children.

Pierrot le Sacrestain: Pierrot (“Pete”) is a quiet, modest, and humble man who does Our Lord’s work. He is one of the meek who shall inherit the earth.

Sgt. Gremin: Brucian has a great deal of respect for Serjeaunt Gremin. A foreigner like himself (Brucian is from Scotland and Gremin from “Russia”) who has fully integrated into the village. Gremin married a local lass named Sara and steadfastly supports Sieur Jean, the Mother, and the local customs and laws. Gremin has found a home here and protects it like a sow does her piglets.

The death of Gremin’s son Marc was tragic and horrifying. His body dessicated as if eaten by a titanic spider.

Dr. Harley de Warenne: Brucian has an uneasy relationship with Harley. Outwardly, the good doctor does his duty, attends mass, and worships the Mother as necessary. But Brucian cannot shake his feeling that it is all for show. De Warenne must posess some terrible secret and/or have ulterior motives.

Brucian willingly lets the PCs believe that Dr. Harley has some terrible secrets and/or plans and will even hint at it. That is because Brucian wants the truth to come out without himself having to be the one to confront De Warenne. Is Dr. Harley capable of murder? Everyone is, be assured. Harley may well be a wolf in sheep’s clothing.

Deruno le Nain: Deruno also puts on a show of obeisance like Harley, but Brucian believes that Deruno’s motives are far more banal. Deruno is strictly concerned with his business providing for his family and has no further ambitions whatsoever. Brucian does not believe Deruno is particularly pious — namely that he is when it is necessary. Unfortunately this is true of most people, they only remember Our Lord when they are desperate.

Jordi le Forgeron & Nadine: The disappearance of the son Colin, is worrisome. He served at the big house. For that matter, no-one has seen or heard of any of the servants for some time now.

Fiora: Brucian checks in on her almost daily. Fiora is a widow and her daughter was working at the big house before her disappearance. Now there is no-one to look after Fiora.

Tomas Levi le Tailleur: Tomas and his family are lost sheep that shall one day return to the flock. They are good people even if they are misguided in their beliefs. By their insistent denial of Our Savior, they are condemned to Limbo at best and it breaks Brucian’s heart. He has not given upon on them.

NEXT UP

In the next post, I shall examine Gremin and other NPCs in greater detail with an eye to further developing the emerging story as well as uncovering clues for the players.

Wednesday, 10 February 2021

Happy Birthday Frank Frazetta!

Frank Frazetta was born on the 9th of February in the year 1928, in Brooklyn New York. Much has been written about him and his impact on popular culture, but today I am going to write about his impact on me.

I first encountered Frazetta’s work as the cover to Back to the Stone Age by Edgar Rice Burroughs (the 5th book in the Pellucidar series) and was completely blown away by his photorealistic yet fantastic style of painting. Click on the image above to see the cover in creater detail. This jpeg does not do the painting proper justice but still note the smoothness and reflectiveness of the tusks and the fur of the mammoth! The rippling corded muscles of the arms of the hero! Those are not the muscles of a steroid-addicted weight lifter, but rather hard-earned from a lifetime of conflict! All framed by the lushly dense vegetation wherein if you but look closely it soon becomes unclear what is a serpent and what is a vine!

Needless to say, I bought the book. No doubt the publisher Ace was pleased that Frazetta’s painting did the job. But not only have I no regrets at buying the book, but am grateful for being intoduced to the Pellucidar series as well as the superb craftsmanship of Edgar Rice Burroughs.

Did you know that John Eric Holmes, the editor of Basic D&D was such a fan of Pellucidar that he wrote the pastiche Mahars of Pellucidar the previous year?

Or that E. Gary Gygax himself was such a fan of Burrough’s John Carter of Mars series that he referenced it several times in the original edition of D&D (1974)?

So in closing, one of the ways I am indebted to and appreciative of Frank Frazetta is his above painting introducing me to one of my favourite phantasy cycles, Pellucidar as well as one of my favourite authors, Edgar Rice Burroughs.

Tuesday, 2 February 2021

New Averoigne Book and Neighbouring Poictesme

I interrupt my almost excruciatingly detailed analysis, adaptation, and “re-mix” of the Night of the Walking Dead in order to bring news about The Averoigne Chronicles as well as my learning of the realm of Poictesme which was contemporary to Averoigne.

THE AVEROIGNE CHRONICLES

I do not normally promote any products or services, but in this case I am making an exception because I am genuinely excited about this book I have ordered. First off, a huge thank you to OldJoe (Jeff Hall) for alerting everyone over at the Eldritch Dark Forum. The Averoigne Chronicles was originally published by Centipede Press as a signed 200 copy limited edition hardcover which listed for $225 and is now sold out. Hippocampus Press has now released a trade paperback edition for only $20! While the book contains all of the published stories and poems it does not contain all of the fragments and earlier versions of stories which can be found over at the Eldritch Dark in the short stories section. So while I would vastly prefer a true complete collection with all of the drafts and fragments, given that there are no other Averoigne Cycle books in print, I went ahead an ordered a copy of my own.

POICTESME

Poictesme is the imaginary province or region in Southern France created by James Branch Cabell for his series of books, essays, and poems in the collection called Biography of the Life of Manuel. Apparently they were quite popular when they were written between 1901 and 1929. Clark Ashton Smith was certainly familiar with them when he joked about the two provinces being neighbours according to Kipling (John Hitz) at the Eldritch Dark Forum on a discussion of Averoigne vs. Zothique. You can read Figures of Earth: A Comedy of Appearances for free at the Gutenberg Project. According to Wikipedia:

Figures of Earth: A Comedy of Appearances (1921) is a fantasy novel or ironic romance by James Branch Cabell, set in the imaginary French province of Poictesme during the first half of the 13th century. The book follows the earthly career of Dom Manuel the Redeemer from his origins as a swineherd, through his elevation to the rank of Count of Poictesme, to his death. It forms the second volume of Cabell's gigantic Biography of the Life of Manuel.

I have not read Figures of the Earth just yet, having learnt about it a scant hour ago. Another book, Domnei: A Comedy of Woman-Worship is set in the second half of the 13th century so that makes it closer to our period (1st half of the 14th C.). Below is what Wikipedia has to say:

Domnei: A Comedy of Woman-Worship (1913) is a fantasy novel by James Branch Cabell, set in the imaginary French province of Poictesme during the second half of the 13th century.

It forms the fifth volume of Cabell's gigantic Biography of the Life of Manuel, and tells the story of Dom Manuel's daughter Melicent, and of the disastrous struggle between her successive husbands Demetrios of Anatolia and Perion de la Forêt. Carl Van Doren characterised the book as “Mr. Cabell's highest flight in the representation of the extravagant woman-worship developed out of the chivalric code,” and as being “unified and dramatic beyond any other of the Cabell novels.”

The Gutenberg Project has the story here.

Monday, 25 January 2021

Night of the Walking Dead in Averoigne Part 10

Continuing my adaptation of the AD&D 2nd Edition Ravenloft module RQ1 Night of the Walking Dead to Clark Ashton Smith’s Averoigne, Robert E. Howard’s Cormac Fitzgeoffrey stories, and the mid-14th Century Petite Camargue region of France. Part One can be found here.

In this installment, I shall look at the ‘why’ and ‘how’ of Jean becoming a Zombie Lord. As you may recall, I discussed in Part II how Jean being bitten by a ju-ju zombie is problematic because ju-ju zombies are created by the use of the energy drain spell which is 9th level! Why would an arch-mage of 17th level or greater create a ju-ju zombie and leave it in a crypt in an obscure and out–of–the–way village?

A DEEP DIVE INTO THE ZOMBIE LORD’S ORIGIN & MOTIVATION(S)

Does this adventure depend on Marcel becoming a zombie lord? Yes, absolutely! Does becoming a zombie lord depend on getting bitten by a ju-ju zombie? Not at all. According to the AD&D 2nd Edition Monstrous Compendium Ravenloft Appendix (1992) by William W. Connors (Van Richten’s Guide to Ghosts & Masque of the Red Death: A Guide to Gothic Earth) :

“They [zombie lords] are formed on rare occassions as the result of a raise dead spell cast while in the demiplane of Ravenloft.”

So a ju-ju zombie is not necessary. However, the raise dead spell and Ravenloft requirements are of course problematic. In The Crusades Sourcebook Historical Reference for AD&D 2nd Edition, the raise dead spell is not available. However, miracles are. So in this scenario Frère Brucian prays for the miracle of resurrection on behalf of Jean Crapaud. The chance of success is -2% (base 1 %, +4% for 2nd level cleric, -7% for 7th level spells). If Jean had been a Good man, he would get an additional 5% chance for a miracle. Even if we generously give a 1% chance, Jean did not roll a double-zero (00). Now the module did say that Brucian had a scroll with 3 raise dead spells on it, which leaves 2 to use on the PCs. For me that stretches plausibilty too much. I do not deem it necessary to have a couple of raise dead spells just in case two of the PCs die or one dies twice. In fact when I ran this adventure back in 1994, one of the PCs did in fact die. After the remaining party members defeated Jean, the DM-PC priest of Serapis (Greco-Romano-Egyptian Hades) performed a ceremony whereby the PCs pleaded their case to the Lord & Lady of the Dead themselves. Serapis was unmoved by Sgt. Seamus’s unjust death but Isis (Persephone / Proserpina) took pity and convinced Serapis to give them a quest whereby success would return Seamus to life. For our purposes, it is enough to say that the 1% chance of a resurrected wicked Jean failed.

The Ravenloft requirement is of course not applicable in this case since the adventure takes place in a pseudo-historical Earth. So is it enough to say that Jean rolled a critical failure on his miracle check (01) and then backed it up with another critical failure (01) resulting in the Prince of Darkness himself responding with an anti-miracle of the un-resurrection? I am not so sure about that. Because that tells us that praying for the resurrection of an evil person runs the risk of creating an undead creature. Thefore, unless the petitioner is sure that the dead person was not wicked in life, they should not take the chance? Not only do I not want to get into theological considerations but it also does not at all sound like something Clark Ashton Smith or Robert E. Howard would have written or even H.P. Lovecraft for that matter.

Instead, why not something simpler? Perhaps Jean was killed by an entombed ancestral zombie lord (or lady) who then transferred their corrupted soul into his body? Or cast a kind of magick jar spell, transferring their souls shortly before the ancestor crumbled into dust? After all, a non-embalmed corpse would leave nothing but teeth and grave wax after a century in the mausoleum due to the humid air of the surrounding wetlands. So perhaps not even a zombie lord but some kind of evil spirit tied to the remaining teeth. Perhaps this is why “Marcel” is craving human life so that (s)he arrests the decomposition process. Jean goes crazy not just because Marcel died and became undead but also because of the evil spirit that has taken posession of Marcel’s body. Something inspired by The Case of Charles Dexter Ward by H.P. Lovecraft perhaps…!

I definitely like the idea that Marcel is driven to murder and feeds on human corpses in order to arrest his decomposition and possibly even restore him (cf. Frank in Hellraiser).

Would Luc still have his twin connexion if Marcel was posessed? Not if the souls were switched (magick jar). If another soul was dominating Marcel then Jean would know that something was wrong — which is fine because Jean would be afraid that the foreign soul was hurting or would destroy Marcel’s soul. However, their link is empathic rather than sympathetic or telepathic so all Jean can know is Marcel’s feelings and impulses (anger, hunger, &c.). So it would not work for another evil entity to “kidnap” Marcel. Marcel must still be Marcel somehow.

So if not disposession (magick jar), then some kind of curse or disease caused by … what? Biten by an ancestor who then collapses into dust? Reading a forbidden scroll?

In either case (ancestor or scroll), a terrible secret is discovered by Marcel and Luc. One which has been literally entombed by centuries most likely by the founder Pierre de Tarascon. What terrible crime could Pierre have committed?

Perhaps Pierre was not alone when he first came to this land? Since he had to make peace with the Mother of Toads in order to domesticate the land, perhaps the price was his wife, Aradia? But if that was the case, how did she end up undead?

Or perhaps the couple did not make peace with the Mother of Toads initially? What if Aradia was a necromancer? Perhaps they brought some slaves to Le Petite Camarga to drain a portion of the wetlands. Those slaves died from the bad air (mal aria) and were animated to finish their work. Then they cross-bred the local wild rice with some Egyptian rice to create their soon–to–be–famous sanguine rice. But then they were attacked by killer frogs and animated vegetation sent by the Mother of Toads. The price of peace was the destruction of the zombies & the necromancer and the marriage of Pierre and the Mother. But Aradia the necromancer, determined to have her revenge on both her unfaithful husband and the Toad-Witch, did not remain dead but instead became undead whilst biding her time in the tomb. When Luc and Marcel discovered her, she cursed, bit, and/or embraced him as her final act.

And just to close the loop, why not connect the couple with the infamous Tarasque of Tarascon or of Noves, both of which are in Southeast France? Perhaps it was Aradia who summoned the tarasque that Saint Martha of Bethany subdued and the townsfolk (or villagers) ultimately stoned to death. Pierre and Aradia has to flee Tarascon before they were caught and executed. Perhaps Aradia animated the victims of the tarasque and took the zombies with them. All of this would have happened in AD 48 when Tarascon was under Roman rule, specifically Titus Vinius the proconsular governor of Gallia Narbonensis.

Getting back to Marcel & Luc, perhaps when they opened up Aradia’s tomb, they were shocked to discover a 13 centuries-old corpse. Marcel casts a speak with dead spell. If Aradia was actually dead, then the spell is successful. Whereas if she were undead thus “playing dead,” the spell fails. Or, the spell fails but Aradia acts as if it were successful and whispers the answers thus forcing Marcel to lean over close to her mouth, enabling her to bite him by surprise! Or to administer the Kiss of Death…!

I really like the idea of Aradia’s corpse kissing Marcel, swapping souls (or dominating Marcel), and then her corpse crumbling into dust. Luc and most any person would be horrified at watching a corpse arise, kiss their brother, and then crumble! Marcel-Aradia would then swoon and collapse at the shock of Aradia’s penetration. Luc runs to his brother Jean who then follows him back to the tomb. Jean assumes Marcel is dead and takes the body to Brucian. Frère Brucian, finding no pulse then prays for a miracle but it is not answered. Jean wails in agony at the death of his brother. Marcel is interred in the very same tomb that belonged to Aradia. Jean visits the body to mourn his brother’s death but “Marcel” speaks to him! Is Jean going mad? Marcel tells Jean of his chance to come back to the living if he can feed on the flesh of a living person. Jean denies this of course and flees. But the memory of their conversation haunts him and he can still hear Marcel’s voice in his head. Jean goes back to the tomb and speaks with Marcel again. Marcel is more insistent and pleads for flesh else he will decay and be dead forever. Jean gives in and leads one of the serfs (slaves) back to Marcel’s tomb. Marcel is grateful and proceeds to suck out the brains and vital fluids.

In other words, lift plot elements from my favourite horror film, Hellraiser and the original novella, The Hellbound Heart.

Once the serfs (slaves) are all dead but Marcel (Aradia) is not restored, Jean stops bringing victims. A heated argument ensues and Jean leaves. Marcel (Aradia) grows hungry and desperate and digs a tunnel out of the ancient cemetery. That night he (she) goes out into the village and feasts upon an unsuspecting victim — Gremin’s son! The next morning Gremin finds the withered husk of his son and has a flashback to a traumatic experience he had during his tour of duty in the Holy Land. His unit found an ancient tomb and decided to loot it only to discover the occupant was “alive.” All but Gremin were either captured or slaughtered by the walking corpse. Gremin managed to escape but only after watching his brother–in–arms get their fluids sucked out. He made the difficult trek back to camp and reported delirously what had happened. The knights in the encampment forced him to lead them to the tomb, but Gremin could not find it again.

Jean was shocked that Marcel had escaped and fed upon Gremin’s son. Since that discovery, Jean negotiated a deal with Marcel to bring him bodies. But instead of Marcel becoming human again, he became more powerful and began animating the unsuitable corpses into zombies and skeletons.

Are the ghouls necessary?

But what about the ghouls? Does Jean still force his servants to eat human flesh? Jean is at his wit’s end. He loathes himself for bringing victims to Jean but justifies it as saving both the village and his brother. 

The existence of ghouls in the original module has always been problematic. I have always found Slavicsek’s excuse of Jean being too cowardly to taste human flesh himself yet forces his servants to do in solidarity with Marcel as being distasteful (pardon the pun). It certainly is a good scene to have the PCs peek through the windows and see a ghoulish feast but does it have to be in this module? Having ghouls introduces competition for the corpses. Why would a zombie lord tolerate ghouls? A zombie lord wants to increase his dominion and cannot do that if ghouls are eating his rightful property and especially if the ghouls themselves are growing in number.

What if I removed the ghouls entirely? What then to do with the manoir house? Of course, why is there a townhouse in the first place? The purpose of a fortified manoir house is to have a fortress where the entire village can escape to in case of attack. It also serves as the residence for the local lord or administrator and the court of justice. Why would the manoir house be out in the fields?

So I can get rid of the townhouse and place the fortified manoir house between the village and the fields. The PCs can try to break into the fortified manoir house per the module but there is no need to have them witness a ghoulish dinner party (let’s save that for a ghoul-themed adventure, shall we?). It stands to reason that once Jean runs out of serfs (slaves) he then turns on his house-servants. Once they are all gone, only then does he stalk the village. The villagers have no truck with with serfs and little with the house-servants. So it is no surprise that there are only suspicions regarding the fields and big house.

Marcel’s Motivation

Since puberty, Marcel’s dreams have been haunted by Aradia. However, he did not recognise her as his ancestor but more like a succubus, that is to say with a sexual element. Her visitations also led him to search for magical tomes while at the Université de Montpellier (or at Avignon?) and to uncover his family’s history when at home. This search became an obsession which led him to the ancient cemetery and ultimately to Aradia’s tomb. Once he had learned the speak with dead spell, he became determined to speak with the ghost of Aradia and learn the truth about what happened.

Book of Eibon (Liber Ivonis)

Of course, the Book of Eibon has to have a place in this adventure if this is any kind of homage to Clark Ashton Smith and Averoigne. Ideally, the Hiscosa scroll should be a leaf taken from the Liber Ivonis (Latin translation of the Book of Eibon).

In the module, the prophet’s name is spelled Hyskosa. The Occitanian alphabet has no Y nor K, so they would spell his name as Hiscosa, Hischosa, or Hisqosa. My knowledge of Occitanian is extremely limited so I cannot offer anything close to a learned opinion. Hischosa will not work because the majority of native English speakers will pronounce the ch as in cherry rather then in achtung. I am attracted to the Hisqosa spelling because it looks quite exotic whereas Hiscosa looks rather mundane.

There is no need to give the Hisqosa page any magical properties as it is enough to come from the Book of Eibon and for Marcel to obsess over it.

NEXT UP: Click here for a deep dive into Brucian and the character Mordu–Harley Warren–Samuel Loveman (conspiracy theorist or prophet?).

Friday, 22 January 2021

Happy Birthday Robert E Howard

Robert E. Howard was born this 22nd of January in 1906 in Peaster, Texas. As a reader of this blog, you no doubt know him as the creator of Conan the Barbarian and the father of the Sword & Sorcery genre. But Conan was not his only Sword & Sorcery hero. There is also Kull, Bran Mak Morn, Cormac Mac Art, Turlough Dubh, Cormac Fitzgeoffrey, Dark Agnes de Chastillon (Red Sonja), and Solomon Kane just to name a few.

In honour of Mister Howard, I am reading the Spears of Clontarf. One of his many historical fiction stories that contained hints and suggestions of the supernatural as well as graphic violence. Nobody can describe a fight scen like REH!

Spears of Clontarf also gives us the infamous Dalcassian Axe, said to be able to cleave through mail and plate like cloth. It is a one-handed axe that does damage like a two-handed axe! In game terms, I give it a d10 for damage but restrict it to the Dalcassian Irish.

Another interesting item from the story is the contrast between the Christian Irish berserkers (Barbarians) and the Pagan Viking warriors (Fighters). The Irish eschew all armour aside from shields and tightly woven linen stiffened in vinegar (except for Turlough Dubh who fights in a full maille harness). Whereas the Vikings are armoured head to toe in maille and/or scale.

One of the characters I find fascinating is Eevin, a woman of the Dark Folk (Cruithni or Pict) who has prophetic visions and can either teleport or cast plant door because she can quickly move from the Viking “castle” to the Irish encampment and with great stealth as well. Howard told H.P. Lovecraft in one of his letters how the Picts hold a fascination with him. The Picts are the one “race” or culture that links the stories of Kull of Atlantis, Conan of Hyboria, Bran Mak Morn of Roman Britain, and probably Cormac Fitzgeoffrey of Ireland (I’m hoping to discover that in some of the unpublished fragments). Both Howard and Lovecraft subscribed to the theory that remnants of a prehistoric people gave rise to the legends of dwarves, elves, and fairies.

Howard eventually rewrote the Spears of Clontarf to give it even more supernatural elements (Eevin becomes a Sidhe) and retitled it The Twilight of the Gods a.k.a. The Grey God Passes which Roy Thomas presented as The Twilight of the Grim Grey God in Conan the Barbarian number 3. That was the very first comic book I purchased and yes indeed the name inspired Grymwurld™ and Grymlorde™.